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   Introduction CO2 Dragster Design and Racing
   Objectives of This Tutorial
   Orientation To SolidWorks
1.   Setting Up Your Solidworks Dragster File.
2.   Drawing Your CO2 Dragster Sketch Profile.
3.   Extrude Block by Mid Plane & Set Material Property.
4.   Designing the CO2 Cartridge Hole Sketch
5.   Extrude Cut of CO2 Cartridge Hole Sketch
6.   Designing the Axle Hole Sketches
7.   Setting the Axle Hole Sketches Relative the CO2 Dragster Block.
8.   Extrude Axle Hole Sketches Through CO2 Dragster Block.
9.   Designing Front Wheel Well Cutout Sketch for the Front Dragster Wheels
10.  Extrude Cut of the Front Wheel Well Cutout Sketch for the Front Dragster Wheels
11.   Designing Rear Wheel Well Cutout Sketch for the Rear Dragster Wheels
12.   Extrude Cut of the Rear Wheel Well Cutout Sketch for the Rear Dragster Wheels
13.   Fillet Interior Wheel Well Cutouts
14.   Initial Sketch of Dragster Side Profile Spline
15.   Adding Points and Relationships to Those Points
16.   Smart Dimensioning of Added Point Relationships
17.  Modifying the Side Profile Spline To Be Within The CO2 Block Billet
18.   Side Profile Extrude Cut
19.   Part 1 - Bottom Profile Spline Creation
20.   Part 2 - Placing The Bottom Spline
21.   Part 3 - Modifying The Bottom Spline Of The CO2 Dragster
22.   Part - 4 Bottom Profile Spline Consideratins In Design To CNC Milling Out Of Your Dragster
23.   Part 5 - Setting Up A Point Relationship and Dimension For Bottom Spline Profile
24.   Part 6 - Bottom Spline Adjustments For Tuning Dragster
25.   Part 7 - Bottom Spline Extrude Cut For Dragster Bottom Profile
26.   Fillet Of The Bottom Spline To Round CO2 Cartridge Hole.
27.   Top Side Fillet Of Dragster Body
28.   Adding Body To Design Library
29.   Measuring The Rear Wheel Wells
30.   Measuring The Front Wheel Wells
31.   Creating A New Part File
32.   File Management With SolidWorks Part Files
33.   Part 1 - Designing The Rear Axle Bushing
34.   Part 2 - Designing The Rear Axle Bushing
35.    Part 3 - Designing The Rear Axle Bushing
36.   Setting Property To Delrin and & Calculating Mass Properties
37.   Calculating The Mass Properties of Balsa Block Set To Balsa Wood
38.   Adding Rear Wheel Bushing To Design Library
39.   Putting Front Bushing Into The Design Library
40.   Measuring For The Rear Axle Design
41.   Part 1 - Rear Axle Design
42.   Part 2 - Rear Axle Design.
43.   Part 3 - Rear Axle Design.
44.   Part 1 - Front Axle Design.
45.   Washer Design
46.   Part 1 - Axle Retainer Design
47.   Part 2 - Axle Retainer Design
48.   Part 3 - Axle Retainer Design
49.   Part 4 - Axle Retainer Design
50.   Part 5 - Axle Retainer Design
51.    Part 6 - Axle Retainer Design
52.   Part 7 - Axle Retainer Design
53.   Part 1 - Eye Hook Screw Design
54.   Part 2 - Eye Hook Screw Design
55.   Part 3 - Eye Hook Screw Design
56.   Part 4 - Eye Hook Screw Design
57.   Part 5 - Eye Hook Screw Design
58.   Part 1 - CO2 Cartridge Design
59.   Part 2 - CO2 Cartridge Design
60.   Part 3 - CO2 Cartridge Design
61.   Part 4 - CO2 Cartridge Design
62.   Part 5 - CO2 Cartridge Design
63.   Part 6 - CO2 Cartridge Design
64.   Part 7 - CO2 Cartridge Design
65.   Part 8 - CO2 Cartridge Design
66.   Part 9 - CO2 Cartridge Design
67.   Part 1 - GT-F Wheel Design
68.   Part 2 - GT-F Wheel Design
69.   Part 3 - GT-F Wheel Design
70.   Part 4 - GT-F Wheel Design
71.   Part 5 - GT-F Wheel Design
72.   Part 6 - GT-F Wheel Design
73.   Part 7 - GT-F Wheel Design
74.   Part 8 - GT-F Wheel Design
75.   Part 9 - GT-F Wheel Design
76.   Part 1 - GT-R Wheel Design
77.   Part 2 - GT-R Wheel Design
78.   Part 3 - GT-R Wheel Design
79.   Part 4 - GT-R Wheel Design
80.   Part 5 - GT-R Wheel Design
81.   Part 6 - GT-R Wheel Design
82.   Part 7 - GT-R Wheel Design
83.   Part 8 - GT-R Wheel Design
84.   Part 9 - GT-R Wheel Design
85.   Part 10 - GT-R Wheel Design
86.   Part 11 - GT-R Wheel Design
87.   Part 1 - Front Wheel Assembly Design
88.   Part 2 - Front Wheel Assembly Design
89.   Part 3 - Front Wheel Assembly Design
90.   Part 4 - Front Wheel Assembly Design
91.   Part 5 - Front Wheel Assembly Design
92.   Part 6 - Front Wheel Assembly Design
93.   Concentric Mate Of Axle Bushing Assembly and Using Move Command For Adjustments
94.   Inside Wheel Well Coincident Mating Of Front Axle Bushing Assembly
95.   Using Mate Flip Command For Front Axle Bushing Assembly
96.   Coincident and Concentric Mate Of Front Axle Bushing Assembly To Dragster Body
97.   Completing Front Axle Bushing Assembly Placement and Planing For Rear Axle Bushing Placement
98.   Rendering Dragster Assembly For Verification Of Axle Bushing and Retainer Clip Assembly Placement
99.   Putting Front Axle From Design Library Into Dragster Assembly
100.   Concentric Mate Of Front Axle To Dragster Block
101.   Moving Front Axle To Correct Placement
102.   Checking Rear Axle Placement and Axle Retainer Placement
103.   Using The Measuring Command To Know How To Modify Rear Axle Part
104.   Fixing The Rear Axle To The Dragster Body Assembly
105.   Front Washer Placement And Mating Of Washer To Bushing
106.   Placing GT-F Wheel From Design Library
107.   Front Wheel Placement On Front Axle
108.   Shaded View With Hidden Lines Removed For Front Wheel Placement Verification
109.   Identifying The Rear Wheel Design Problem
110.   Modifying Balsa Block Part To Fix Rear Wheel Interference Problem
111.   Using Section View To Find Problem With Rear Wheel Bushing Size
112.   Using Section View To Verify Modification of Parts For Rear Wheel Assembly
113.   Using Transparency For Complex Placement Of Washer Part For Rear Wheel
114.   Initial Placement Of Eye Hook Screws From Design Library
115.   Bottom Placement Of Eye Hooks
116.   Raising The Eye Hooks Into The Car
117.   View Of Eye Hook Placement and Verification
118.   Adjusting Eye Hook Placement By Float and Fix Commands
119.   Placing The CO2 Cartridge In The Firing Chamber
120.   Moving And Fixing CO2 Cartridge
121.   Rendering For Verification of CO2 Cartridge Chamber
122.   Next Project Phases
123.   How To Correct Texture Angle And Direction - Part 1
124.   How To Correct Texture Angle And Direction - Part 2
125.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 1
126.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 2
127.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 3
128.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 4
129.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 5
130.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 6
131.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 7
132.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 8
133.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 9
134.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 10
135.   Basics Of Building A SolidWorks Drawing With GT-F Wheel - Part 11
136.   Building A Custom Sheet Size For Dragster Drawing At 22"x17"
137.   Edit Sheet Format To Create Custom Border
138.   Edit Sheet Format and Sketching In Border Sketch
139.   Understanding Associative Dimension and Hiding Dimensions
140.   Resetting Dimensions to Imperial and Associative Dimensioning
141.   Modifying The Line Format Of Drawing Border Sheet
142.   Title Block Entry Number Line
143.   Putting Entry Number In Title Block
144.   Placing Note For Scale and Units
145.   Standard Three View Placement of Dragster
146.   Changing View Scale and Alignment Of Views
147.   Changing View To Wireframe and Hiding CO2 Cartridge
148.   Removing Unnecessary Lines From Drawings
149.   Starting To Use Smart Dimensioning On Drawing
150.   Adding View Notes To Describe Views Of Drawing
151.   Adding Points To Assist In Dimensioning
152.   Adding Points For Dimensioning Safety Distance Between Firing Chamber and Wheel Well.
153.   Viewing Fully Dimensioned Dragster Drawing - Part 1
154.   Printing Considerations For Dragster Drawing
155.   Initial Rendering And Animation Considerations
156.   Adding White Car Paint Appearance To Dragster
157.   Scene Modification For Brighter Rendering
158.   Creating Adobe Illustrator Logo
159.   Explaining The Differences Between Adobe Illustrator and Adobe Photoshop
160.   Modifying And Adjusting Adobe Logo
161.   Saving Vector File To .PNG File With Transparency
162.   Modifying and Dropping Text Status
163.   Mapping A Decal/.png To Dragster - Part 1
164.   Mapping A Decal/.png To Dragster - Part 2
165    Rendering Dragter Project in Photoworks.
166.   Viewing and Save Out SolidWorks Models and Considerations For Model Use
167.   Save As Command to PNG File Format and Painting Considerations For Dragster
168.   Advanced Dragster Rendering Using Adobe Illustrator
169.   Setting Up Motion Manager For Basic Animations
170.   How To Use The Explode Feature - Part 1
171.   How To Use The Explode Feature - Part 2
172.   How To Use The Explode Feature - Part 3 - Alternate Selection Method
173.   How To Use The Explode Feature - Part 4
174.   How To Use The Explode Feature - Part 5 - Viewing Rendered Exploded Movie
175.   How To Use The Explode Feature - Part 6 - Photoworks Animation Rendering From Exploded Motion Study
176.   How To Use The Explode Feature - Part 7 - Final Movie File Completed in Adobe Premiere